Overview
Can you stack the cards in order and beat the clock??? Just like classic Klondike Solitaire, your objective is to turn a shuffled deck into four descending piles. Uncover hidden cards and make strategic moves to clear the table before time runs out. Act quickly! The faster you un-scramble the deck, the bigger the time bonus!
Table Setup
You’ll begin with a standard deck of 52 playing cards. The deck is shuffled and dealt in seven columns, with the first column having one card, the second having two, the third having three, and so on. The top card in each column is face up, and the rest are face down. These seven piles are called the “tableau.”
On the top right, you’ll find the draw pile. This holds the rest of the 52 cards. Finally, the top left of the table is where you’ll build your four ace piles — one for each suit.
Build Ace Piles
As you uncover ace cards, you can place them in one of the four ace piles. Once an ace pile starts, you can continue to add cards of the same suit in ascending order.
For example, if you placed the ace of hearts in an ace pile, you can then add the 2 of hearts, then the 3 of hearts, and so on, until you reach the king of hearts. Building these ace piles is the key to a high score, as it's how you ultimately organize all 52 cards and complete the puzzle.
Once a card has been placed on the ace pile, it can be moved back to the tableau, but it’ll cost you points.
Move Cards
In order to fill all ace piles, you’ll also need to sort the cards in the tableau and the draw pile.
You can move a card onto another card on the tableau if it's one rank higher and has a different color. For example, you can only put a red 5 on a black 6. Once you start stacking cards, you can also move them in groups.
For example, you can stack a black 7 on a red 8, and move that stack onto a black 9.
When you move a card in the tableau, you might uncover a downward-facing card. When a card is uncovered, it will turn face up. Then, you’ll be able to use the uncovered card to keep sorting the deck.
Use the Draw Pile
If you can't make any more moves in the tableau, you can tap the draw pile to be dealt one or three new cards, depending on your game mode. If you can use a card from the draw pile, drag it to the tableau or ace piles.
You can keep turning over cards from the draw pile until you find a card you can use. But beware — after you reset the pile twice, resetting the draw pile again will cost you 20 points. In 1-Card mode, there are no free redraws and resetting the draw pile will cost you 100 points.
If you’re playing a mode where you’re dealt three cards, you can only use the face-up card at the top of the pile. Once you use the face-up card, you’ll be able to use the card that is underneath.
Create Empty Tableau Slots
You may need to clear out some of the tableau slots as you play. This allows you to uncover face-down cards and gives you more space to move cards around. You can only place kings or groups of cards that start with kings in empty tableau slots.
Undoing Moves
By pressing the undo button, or by double-tapping the screen on mobile, you can undo your last move. Points that were originally made from the move that was undone will be removed from your overall score, but can be regained by redoing the same move again.
Game End
The game ends when all 52 cards have been revealed and moved to the ace piles, or when there are no moves remaining and you select the end button.
Scoring
- Revealing a Card=10 points
- Playing a Card from the deck=10 points
- Ace Pile Buildup= Each Ace is worth 50 points when you move it to the Ace pile. Every card in the pile after that is worth 5 fewer points until it hits 5 points (Ex: Two's are worth 45 points, threes are worth 40 points, and so on).
- Reset the Draw Pile= -20 points in 3-Card mode (after your two free resets are used)
- Time Bonus= Completing a game will award you bonus points based on Seconds Remaining * X/52 * 1 pt
Game Modes
- 3-Card Draw: Play with standard rules and scoring for Solitaire Rush.
- 1-Card Draw: Play with standard rules and scoring, but only draw 1 card at a time from the deck.
- Any Card: Plays with standard scoring, but any card can be moved to an empty column instead of just kings.
- Queens Only: Standard scoring and rules, except that queens are the highest value card instead of kings.
- Ace in the Hole: Standard scoring and rules, but all aces start in the foundation.
Tips
- Make your first turn off of the draw deck.
- Pull cards from the foundation pile.
- Make plays to free face-down cards from the biggest pile.
- Always make a play that exposes a face-down card.
- Look at blocking cards before placing a king.
- Always move aces and twos to the ace piles.
- Use the undo button to peek at upcoming cards.
- Always make a play that exposes a face-down card.
- Don’t uncover a spot unless you have a king ready to take it.
- Bottom cards cycle when moving from the draw pile.
- Think about which kings to use in empty card columns.